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Old Jan 10, 2006, 10:04 PM // 22:04   #1
Forge Runner
 
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Join Date: May 2005
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Default Help with my fire E/Mo

Well since the nerf, I have been trying many different things to try and come up with some sort of build that works. But so far I haven't come up with anything good. I've mixed my skills up with some fire and ice but its not the same. I used to use fire and with my set up, could kill lv8-10 enemies in 2 casts of magic. Now by mixing things up a bit, I don't seem to be powerful at anything. I'm hoping someone has come up with some good nuking skills that work as far as the enemy not running away... yet it seems hopeless for me at this point. Chpt 2 better come out soon before I delete this Ele and try something else. My ele used to be a joy to play before this and now its just frustrating. Any advice?
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Old Jan 12, 2006, 02:19 PM // 14:19   #2
Lion's Arch Merchant
 
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Guild: Hearts Of Fury [HoF]
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Not sure what level you are, but my Lvl 20 Fire E/R has been doing fine in PvE with the following skills:

1. Rez Sig
2. Storm Chaser/Lava Front
3. Troll Urgent
4. Flare
5. Immolate
6. Fireball
7. Phoenix/Meteor
8. Meteor/Meteor Shower

I do try to avoid using AoE spells where possible, but sometimes I find having Lava Front useful to scatter the mob that's around me, gives me time to kick off Troll Urgent.

Meteor Shower is an AoE spell I quite often have in my skill bar. With the knock down every 3 secs, they just can't run away. I usually follow it up with either a Phoenix or Meteor and then a Fireball.

Fireball and Meteor are good group attack spells that doesn't cause them to run. Phoenix isn't as strong as those two for range attacks but in melee range the spell can cause high damage to a group twice without causing them to run (once when the Phoenix rises and again when it lands).

Even with the AoE change, I still enjoy playing a Fire Ele.
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Old Jan 12, 2006, 02:52 PM // 14:52   #3
Lion's Arch Merchant
 
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Profession: W/
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I play an ele/n but also had an ele/mo. Yakumo has a good skill set up. Very similiar to my own.
1. Imolate
2. fireball
3. Meteor
4. Lava Font
5.Spiteful Spirit
6. Parasitic Bond/res sig
7.Ward of Mellee
8.Well of Blood/Pheonix

Now if I PvE with real people I take a res sig and pheonix. If I use Henchies the I go parasitc and well of blood. I like to stay alive and henchies only take me so far.
I generally only use 4 Fire magis skills-somewhat similiar to Yakumo. I feel the 4 I use do plenty of dmg. But I use the curses to help out. Now for you as a monk. I'd try something like this.

1. Imolate
2. fireball
3. Meteor
4. Lava Font
5. bane sig./phoenix
6. H. Breeze
7. Ward of Melee
8. res
I only suggest bane sig because it's no energy and a knockdown. Depends on your point distribution. If that doesn't work for you I would go with pheonix.
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Old Jan 12, 2006, 03:01 PM // 15:01   #4
Furnace Stoker
 
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Guild: Thousend Tigers Apund Ur Head [Ttgr]
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1 Immolate
2 Fireball
3 Meteor shower
4 Rodgort's incovation
5 Searing heat/res sig
6 Armour of earth
7 Elemental attunement {E}
8 Fire attunement

is what i use for general
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Old Jan 13, 2006, 07:07 PM // 19:07   #5
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Why both Elemental and Fire Attunements?
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Old Jan 13, 2006, 07:28 PM // 19:28   #6
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Quote:
Originally Posted by Cherno
Why both Elemental and Fire Attunements?
you gain 50% of energy cost to cast an elemental spell back. with fire,air,water,earth attunement you get 30%. they stack to make 80% for the spells' duration.
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